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Foxmosis

8 Game Reviews

3 w/ Responses

Hey this is sick! I might have to give this tool a whirl but I was wondering if there was any way for the pages to be in two-page view by default? It's just how I prefer my comics to be presented, and if that's not an option should I just make every page a "spread" to achieve that effect?

Again, really cool tool! I've been wanting NG to have something like this for a bit now.

KittyhawkMontrose responds:

Hey! I'm glad you like it, and I hope you have fun using it. That's a good idea for an update, adding spreads! For now, just combine two pages for a spread effect, that's what I do.

Fun time! I felt the first four dungeons were designed better than the last one. They seemed more based around trying to find a solution and I felt the last was more trail-and-error. Still really fun time though. Fun little glitch that doesn't impact the game but if you leave the game open in your browser long enough the NPCs will start moving really dang fast.

Not bad but the controls aren't quite what I'd like them to be. For example with the Quick Turn around I keep expecting to just tap Z for it work but instead I have to hold it. Also for pumping up the enemies I keep expecting to have to tap X, but the quick escape option is a cool idea so I rolled with it. I kept trying to turn around to defeat enemies though only to find myself getting taken out anyways. Anyways cool stuff, needs some work.

The key setup was a bit odd at first but dang that feels a bit easier on my fingers overall. This was lit! The only thing of note is when you hit the notes I don't think you need a sound, cause it disrupts the music sorta. When you miss notes is when there should be some sort of sound notification, because that feels more like a punishment.

Yeah I played the tutorial and I heard a very familiar snapping sound with the text boxes, then I heard another familiar sound when I grabbed a ring. Anyways after beating the tutorial my game crashed but I wasn't sure if that was intentional and if I booted it back up I'd have some horror or spooky shit going on based on those Petscop sounds.

Just seemed like a general crash though, this game's a blast!

This was fun! My only critique would be either changing the Green Army to a different color or adding a color blind mode. As someone who is indeed colorblind, I would struggle sometimes differentiating which unit was which.

Frenchie14 responds:

Totally understandable! I'm surprised you were able to beat it with green on green!

That was very pleasant, thank you.

Not too bad, simple concept but adding some sounds can go a long way like when the ghost moves and when the ghost hits an enemy.

WinnC responds:

Thanks for your feedback. Sound will be the next thing on my list!

yEHA.

Lukas @Foxmosis

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The Streets

In a flower garden

Joined on 4/17/13

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